My Navmesh seems to build too close to edges and enemies are constantly falling off when they scatter or run around corners.
How can I increase the gap between the navmesh and an edge?
Below is the navmesh with big lava holes.
On the right is what I’d like, a buffer-gap so enemies don’t run right up to the edge.
(I used modifier zones to cut out the navmesh just for the example)
I can’t find anything in the navmesh settings. Any ideas?
P.s. Let me know if this is posted in the wrong section.
Edit: Changed the text/image for clarity.