You can put the origin where you want it, but then the mesh to a blueprint and put a scene component where you have the shifted origin at the moment. Then you can still rotate around that shifted point, but the mesh origin is in the right place.
You can put the origin where you want it, but then the mesh to a blueprint and put a scene component where you have the shifted origin at the moment. Then you can still rotate around that shifted point, but the mesh origin is in the right place.