Make Montages play immediatley after eachother, without reverting to animation blueprint.

Judging by the video, it looks like you need to actually allow it to blend and start the next animation. It’s usually not good to have notifys run events- because that frame could be skipped! They’re not governed by tick, so it gets dodgy. Regardless, you could 100% do the switch on completed, and leave auto blend on. Off the top line, run a delay for 90% or so time of your first anim, then start the second anim (causing it to blend out/in). Your issue is that you have 0 blending so they’re not overlapping, giving you a 1-frame gap. :slight_smile:

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