How does blueprint work for this action? can someone draw a blueprint for me to make it happen pls.
I want interact like a skyrim by watch them and nearby them.
This is a standard RPG mechanics you need for a character. Things like following you need in place.
- A Range Sphere to limit the ray tacing to objects around you.
- A Inventory class which holds your onventory objects
- A pickable object type class which should be inheriting from inventory class for the objects which can be picked.
- Few events like On Pickup Event, On Drop Event to let the character mesh know about this and you can do some graphical changes as well
- Few animation triggers to animate the pick and drop item action.
All this can be done in Blueprints and c++ both. That’s the power of Unreal.
You can find numerous examples on Unreal Marketplace and also can buy few sample projects which have this mechanics.