# Make combo string box hit a check box

**URL:** <https://forums.unrealengine.com/t/make-combo-string-box-hit-a-check-box/456094>\
**Category:** Blueprint\
**Tags:** combobox, checkbox, unreal-engine, Blueprint, question\
**Created:** [September 27, 2019, 3:06pm UTC](https://forums.unrealengine.com/t/make-combo-string-box-hit-a-check-box/456094 "2019-09-27T15:06:35Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Jsoul89](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jsoul89](https://forums.unrealengine.com/u/Jsoul89)\
**Post date:** [September 27, 2019, 3:06pm UTC](https://forums.unrealengine.com/t/make-combo-string-box-hit-a-check-box/456094/1 "2019-09-27T15:06:35Z")

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ok so basically what im trying to achieve is a way for a check box to be checked if the right name is attached too it…

I.E. i have two sets of tables, table 1 and table 2, i want the check boxes i have 4 of them to auto check if the tables have a name on them.

table 1 has Emma’s name and so does table 2, but table two is in a different area if emma gets sat in table 2’s area i want her check box to be checked so she knows she is sat.

i hope this makes sense

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**Author:** ![weberl](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@weberl](https://forums.unrealengine.com/u/weberl)\
**Post date:** [September 28, 2019, 6:50pm UTC](https://forums.unrealengine.com/t/make-combo-string-box-hit-a-check-box/456094/2 "2019-09-28T18:50:04Z")

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You need to work with value binding of the checked state of that checkbox. Click “Bind” and that + sign to create a binding.

 ![288687-snag-24027d9.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/7/3/c732b9214fc0b0218cc037f19f15f24d12949c8c.png)
