# Make Character move in direction of projectile

**URL:** <https://forums.unrealengine.com/t/make-character-move-in-direction-of-projectile/46386>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [November 2, 2015, 1:44pm UTC](https://forums.unrealengine.com/t/make-character-move-in-direction-of-projectile/46386 "2015-11-02T13:44:46Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_b763b7a61](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b763b7a61](https://forums.unrealengine.com/u/anonymous_user_b763b7a61)\
**Post date:** [November 2, 2015, 1:44pm UTC](https://forums.unrealengine.com/t/make-character-move-in-direction-of-projectile/46386/1 "2015-11-02T13:44:46Z")

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hi guys,

My character can be hit by enemy projectiles in 8 different angles. Whenever he gets hit by a projectile, he should jump/beeing moved a certain amount (400) into the direction of the projectile. Any tips how i can do this in Blueprint? Here is the code that should execute that Movement, the character moves, but not in the direction of the projectile:(

 ![Unbenannt.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/5/1/051105fbd1ff727905d22e1b04fd0d46be2eea18.png)

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**Author:** ![anonymous\_user\_b763b7a61](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b763b7a61](https://forums.unrealengine.com/u/anonymous_user_b763b7a61)\
**Post date:** [November 2, 2015, 2:38pm UTC](https://forums.unrealengine.com/t/make-character-move-in-direction-of-projectile/46386/2 "2015-11-02T14:38:21Z")

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Problem solved. Thread can be closed. I just had to store the direction of the projectiles in a variable and use that for the new location of the character
