Hi there fellow developers.
I saw that the character blueprint that comes by default in the 3rd person blueprint actually checks for collision with the spring arm that controls the rotation, but what I want is for the character to only use the camera as the collision. Here some drawing to explain myself:
This is what the current 3rd person blueprint does
And this is what I want it to do.
The lines represent rotation movement, by the way.
Thanks in advance for your answers!