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Make character BP collide with camera instead of SpringArm?

Hi there fellow developers.
I saw that the character blueprint that comes by default in the 3rd person blueprint actually checks for collision with the spring arm that controls the rotation, but what I want is for the character to only use the camera as the collision. Here some drawing to explain myself:

This is what the current 3rd person blueprint does
1284bebbb6ffdab1687183a1cd3ea57f51999e0b.jpeg

And this is what I want it to do.
62e1cadf5d3b4ffd769f410f2048019a549dd1e2.jpeg

The lines represent rotation movement, by the way.

Thanks in advance for your answers!