# Make changes in a blueprint will cause the engine to crash on next startup

**URL:** <https://forums.unrealengine.com/t/make-changes-in-a-blueprint-will-cause-the-engine-to-crash-on-next-startup/396104>\
**Category:** Blueprint\
**Tags:** startup, unreal-engine, crash, editing, Blueprint, question\
**Created:** [June 13, 2017, 12:02pm UTC](https://forums.unrealengine.com/t/make-changes-in-a-blueprint-will-cause-the-engine-to-crash-on-next-startup/396104 "2017-06-13T12:02:53Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Jippolatta](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jippolatta](https://forums.unrealengine.com/u/Jippolatta)\
**Post date:** [June 13, 2017, 12:02pm UTC](https://forums.unrealengine.com/t/make-changes-in-a-blueprint-will-cause-the-engine-to-crash-on-next-startup/396104/1 "2017-06-13T12:02:53Z")

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Hi,

I am having an issue where if I edit a blueprint, next time I open the engine the game will crash on startup. If I remove any blueprints that I edited then the engine will load as normal. There is nothing abnormal in the crash log that I can make out.
