# Make certains objects affected by a Planar Reflection

**URL:** <https://forums.unrealengine.com/t/make-certains-objects-affected-by-a-planar-reflection/488918>\
**Category:** Rendering\
**Tags:** Reflections, reflection, planar-reflection, unreal-engine, question, Blueprint\
**Created:** [September 17, 2021, 7:51am UTC](https://forums.unrealengine.com/t/make-certains-objects-affected-by-a-planar-reflection/488918 "2021-09-17T07:51:56Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_d61de646](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_d61de646](https://forums.unrealengine.com/u/anonymous_user_d61de646)\
**Post date:** [September 17, 2021, 7:51am UTC](https://forums.unrealengine.com/t/make-certains-objects-affected-by-a-planar-reflection/488918/1 "2021-09-17T07:51:56Z")

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Hello, i am trying to see if there is a way to make a planar affecting only objects in the BP he is in ( or even materials ). One of my main tasks at my job is to modelize flats, and then put BP ( kitchen, bathroom, etc… ) to make it like it can be visited like a real flat. But sometimes, some " architectural choices" and BP placements make planars overlapping on some metallic objects from other BP and it does a weird reflections / display of the material. That’s why i would like to know if i can restrict the planar to the BP where he is belong to ( without considering reducing the reflection range because it’s impossible sometimes).
