Make camera fall when player dies

Im working on a first person game, i have a health system set up and would like to know how to go about creating a first person camera death animation, does anybody know of any good tutorials for learning this? my end goal would be to make the player camera drop on the floor once they die and have it trigger a sound file, as if to represent the player falling on the ground.

Any help in the right direction would be greatly appreciated.

Thank you very much.

good way is to spawn actor, with sphere mesh and camera in. After dead, spawn this sphere camera actor and use its camera (“set view target with blend node”), let it drop with physics and add some friction to sphere.

Thanks, let me see if i can put something together based on this.

if you wanna do it quick and dirty, you can simply force a crouch, the camera shake upon landing(i think that comes with starter content), and force the camera to look up and diagonal