I’ve noticed some built-in blueprint functions will cause a compile error if a parameters is unset.
Is there a way to set this up for blueprint functions we make ourselves in blueprint objects?
(Not just C++ functions exposed with UFUNCTION)
I’ve noticed some built-in blueprint functions will cause a compile error if a parameters is unset.
Is there a way to set this up for blueprint functions we make ourselves in blueprint objects?
(Not just C++ functions exposed with UFUNCTION)