I wan’t to make a aim offset for my first person character when he punches. When I look up, his arms always stay in the same place so you can only punch straight. There are no tutorials for this, and I have no idea how to do it. It would be better if there was a way to just connect a bone to the camera so that when he looks up his body moves. Any help is appreciated.
Transform(Modify) Bone in your AnimGraph that affects the Spine Bone.
Get your Camera Rotation and add the rotation to your spine bone.
Keep in mind you need to transform the Rotation from the Camera first.
Ill try it thank you for the quick reply