# Make AI spot each other?

**URL:** <https://forums.unrealengine.com/t/make-ai-spot-each-other/463485>\
**Category:** AI\
**Tags:** ai-navigation, Perception, perception-component, unreal-engine, question\
**Created:** [April 8, 2020, 10:42am UTC](https://forums.unrealengine.com/t/make-ai-spot-each-other/463485 "2020-04-08T10:42:36Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_dd643b0f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_dd643b0f](https://forums.unrealengine.com/u/anonymous_user_dd643b0f)\
**Post date:** [April 8, 2020, 10:42am UTC](https://forums.unrealengine.com/t/make-ai-spot-each-other/463485/1 "2020-04-08T10:42:36Z")

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Ive been messing around for a while now with ai perception and noise emitting and such but cant get friendly ai to react to enemy ai. Help pls  
Note: enemy ai shoots the player properly.

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**Author:** ![HajimeXNagumo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@HajimeXNagumo](https://forums.unrealengine.com/u/HajimeXNagumo)\
**Post date:** [April 8, 2020, 12:54pm UTC](https://forums.unrealengine.com/t/make-ai-spot-each-other/463485/2 "2020-04-08T12:54:05Z")

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I would suggest you to create your own AI logic. The UE4 default stuff is not really good. Just go on youtube and watch some samples for it 🙂
