Make actor gradually turn to face direction

How can make an actor gradually turn to face a target using blueprints?

#Tick + Interp To

Use the Tick event plus the R Interp To node

have a variable to store the destination rotation by subtracting the location of the target from the source actor (vector) and converting it to a rotation.

If source and destination actors are moving you can keep updating the destination rotation using the variable.

Rama

Hi jrenner,

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Thank you.