Make a particle reappear after a few seconds?

Hello. I would like to find out how can I make it so that as soon as level starts, particle disappears after a few seconds and then appears again. Make it as a loop

Hey SpaceDoc,

In this blueprint example, I set up a particle effect that will appear in game and also disappear after 3 seconds, and it’s set up on a loop. With this basic set up, you should be able to get what you want to appear in your game however, you may want to tweak the settings some to fit your game.

Have a great weekend! :slight_smile:

Thank you!

Can you help please ? I can’t seem to figure out how the fire particle can kill the character and then load the level again. Any help? I know it may sound simple but I tried, I don’t know how to add the collision to the particle :slight_smile: Thanks in advance!

Hey SpaceDoc,

Depending on how you want to set it up, you could easily have a blueprint volume or custom invisible mesh, which you’d attach to your particle to by using the ‘add component’ option within the blueprint editor. Then you would use an overlap event to handle any damage, which would need to be set up within the blueprint.

However, since this question is a bit different than the one originally posted, I must suggest that you post a new AnswerHub question. However, here are a few different tutorials that may resolve the issue you’re running in to:

  • [UE4 Tutorial - More Collision & Particles][1]
  • [UE4 Tutorial - Damage][2]

Good luck! :slight_smile:

[2]: https://www./watch?v=fjjaps9za5s