# Make a custom crash log

**URL:** <https://forums.unrealengine.com/t/make-a-custom-crash-log/311338>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [March 17, 2015, 7:59am UTC](https://forums.unrealengine.com/t/make-a-custom-crash-log/311338 "2015-03-17T07:59:11Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![CKong](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CKong](https://forums.unrealengine.com/u/CKong)\
**Post date:** [March 17, 2015, 7:59am UTC](https://forums.unrealengine.com/t/make-a-custom-crash-log/311338/1 "2015-03-17T07:59:11Z")

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Hello mates, i was wondering whether if there are any possible way to implement your own custom crash log with which you can print all kind of information, such as instance’s data, called function name and input data,… all of them into a .txt file? Thank you all in advance.

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**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [June 17, 2016, 4:16pm UTC](https://forums.unrealengine.com/t/make-a-custom-crash-log/311338/2 "2016-06-17T16:16:48Z")

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Hello CKong,

I’ve found a tutorial that may be able to assist you:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Let me know if that helps, or if you have any more specific questions.

Have a great day
