Major - While importing maps from Creative does work, Meshes disappear as you fly around

We’ve been testing out importing maps from Creative. We did get this working, however we are seeing props starting to disappear if you fly too far away. We thought it might just be cull distances, but it looks like the meshes are actually being deleted.

We imported into an XL island. It looks like the props in the middle of the map are safe, but everything on the outer edges gets removed.

Currently, I am unable to upload attachments (new users cannot), but I will as soon as that is resolved.

Thanks @anonymous_user_84bd9074. We are aware of this issue. It has to do with the fact that the level save bounds is a single size and isn’t as big as an XL island. Actors put outside the bounds get deleted by Live Edit which then deletes them in UEFN. I’ve been having conversations with QA and Engineers about this bug this last week. I’ll note this bug in the release notes when we get a fix.