It would be super useful to have a controllable playback option on the sequencer (that you can increment/decrement with events) and a pause setting. Would help us have game upgrades affect the animation, and pause the animation if a game event happens.
Thanks for the feedback. A few updates are on the way for the Cinematic Sequence Device, including Pause, Loop, and Stop functions.
We’re still exploring how best to provide full control to Level Sequences and Animation Sequences. We’ll make sure to consider these use cases as we do so.
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