# \[MAJOR\] Scene Graph - Editor closes without any crash logs when setting an editable entity

**URL:** <https://forums.unrealengine.com/t/major-scene-graph-editor-closes-without-any-crash-logs-when-setting-an-editable-entity/2495218>\
**Category:** Issues and Bug Reporting\
**Tags:** closed, fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [May 7, 2025, 10:16am UTC](https://forums.unrealengine.com/t/major-scene-graph-editor-closes-without-any-crash-logs-when-setting-an-editable-entity/2495218 "2025-05-07T10:16:21Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Velocity\_Zero](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/velocity_zero/32/1036910_2.png) [@Velocity\_Zero](https://forums.unrealengine.com/u/Velocity_Zero)\
**Post date:** [May 7, 2025, 10:16am UTC](https://forums.unrealengine.com/t/major-scene-graph-editor-closes-without-any-crash-logs-when-setting-an-editable-entity/2495218/1 "2025-05-07T10:16:21Z")

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### Summary

In some concrete configurations (it’s unclear what exactly causes it, deep nesting or maybe even similar entity names that cause name collision internally) the editor straight closes itself without generating any reliable logs or even crash logs.

Sometimes the editor also closes when batch deleting a group of entities, but I don’t have a reproducible project setup for this scenario.

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Stability

### Steps to Reproduce

Use the `vz_anomaly_5` project (see code below).

Follow the video:

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/6/3/963461f6b09a74a7c9b2d4b08030fdb5e3066abc.jpeg "UEFN Anomaly - Scene Graph - Editor closes without any crash") ](https://www.youtube.com/watch?v=LdXH4oGH_Cg)

- pick the `entity` that is the most nested one
- add `vz_test_editable_entity_component` to it
- select `target_box_entity_3`
- now the editor will hang for a short bit and eventually close itself, no proper issue indication in regular logs, no crash logs as there was no crash

### Expected Result

Picking the entity reference should just work, the editor should not close itself nor crash.

### Observed Result

The editor closes itself upon selecting an entity reference in the main level.

### Platform(s)

PC / UEFN

### Island Code

2416-0286-0747

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<div class="post-metadata">

**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [May 19, 2025, 9:36pm UTC](https://forums.unrealengine.com/t/major-scene-graph-editor-closes-without-any-crash-logs-when-setting-an-editable-entity/2495218/3 "2025-05-19T21:36:32Z")

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FORT-902649 has been ‘Closed’. We’re unable to reproduce this issue.

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [November 3, 2025, 10:16am UTC](https://forums.unrealengine.com/t/major-scene-graph-editor-closes-without-any-crash-logs-when-setting-an-editable-entity/2495218/4 "2025-11-03T10:16:58Z")

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