# Major problem importing tiled heightmap from Gaea

**URL:** <https://forums.unrealengine.com/t/major-problem-importing-tiled-heightmap-from-gaea/2706407>\
**Category:** World Creation\
**Tags:** unreal-engine, heightmap, question\
**Created:** [March 16, 2026, 3:23am UTC](https://forums.unrealengine.com/t/major-problem-importing-tiled-heightmap-from-gaea/2706407 "2026-03-16T03:23:21Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Knuthnads](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Knuthnads](https://forums.unrealengine.com/u/Knuthnads)\
**Post date:** [March 16, 2026, 3:23am UTC](https://forums.unrealengine.com/t/major-problem-importing-tiled-heightmap-from-gaea/2706407/1 "2026-03-16T03:23:21Z")

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I’m working with a tiled heightmaps exported from Gaea 2. The original is a 16K heightmap which I’ve split into 256 1009x1009 heightmaps in RAW-16. Naming convention is: \_xX\_yY.r16.

The problem is, **Unreal only seems to import a small handful of heightmap tiles, and then repeats them over and over** which gives me this result:

 ![UE tiled landscape](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/7/4/e74b1e8cae3c86cb3a4cb452dccb3c791ad7c4bf.jpeg)

**The source tiles reassembled do not look like this**. Import options are as follows:

 ![UE import options](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/8/0/48038e53092eca5181bd4df44b837129ea374336.jpeg)

I’m working with UE 5.7.1.

What am I doing wrong here?

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**Author:** ![LrxG](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LrxG](https://forums.unrealengine.com/u/LrxG)\
**Post date:** [April 1, 2026, 8:57am UTC](https://forums.unrealengine.com/t/major-problem-importing-tiled-heightmap-from-gaea/2706407/2 "2026-04-01T08:57:15Z")

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I have the same Problem. A workaround is to import it in a basic level without world partition and convert the basic level with Tools→Convert Level into a world partition one.
