Major - On playthrough / live edit cinematic sequencer triggers and breaks the player camera


I’ve found when adding a cinematic sequencer in the map, sometimes after triggering the sequence triggers again at a single frame and breaks the player’s camera. You are then stuck in that shot and the only way to resolve is to restart the map. This happens in both Live Edit and Play.

Logs attached (1.2 MB)

We have run into this issue as well, however, a bit differently.

Issue: When the cine camera in a sequencer has completed its fly-through of the level, it will remain detached from the client players. It is fine for the host player.

Solved: We set the “When Finished” to “Restore State”