Major - Meshes turned into Actors will not be affected by WPO

After being confused with this for a while, today I noticed any Props that have World Position Offset in the material graph will not respect it after being turned into Fortnite Props, completely ignoring it.

This is a major issue because turning Props into Actors is the only way we can make these interactable by players or other people building in Live Edit and WPO really opens up many possibilities.

this is still an issue

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+1

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Getting that too…