Well you see my main menu i created in the widget editor HUD doesn’t fit on screens with 720p resolution or lower. It fits for 1080p and higher though. So when I play the app on a 720p phone the main menu is messed up and zoomed in. I also set the DPI settings to make it work for low res mobile screens and I even copied the Unreal match game example DPI settings. So instead I created a duplicate main menu but changed the menu to make it fit small screens. Then I created 2 new empty levels. One called “ResolutionCheck” and another called “main menu 720p” (which is the level that opens up the main menu HUD for 720p). In the ResolutionChecker level I went to the level Bp and put that BP i posted recently and if it returns true than open the Main menu 720p level. If returns false then open up the original main menu. So pretty much I only need the screen size check to execute once and that’s it. Plus I’m not the best in BP and have know knowledge on HUD BP so I don’t know entirely what to do. I’ll report back if my BP is working.