# Major - Disabling TODM makes settings in components not function correctly

**URL:** <https://forums.unrealengine.com/t/major-disabling-todm-makes-settings-in-components-not-function-correctly/1147295>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [April 28, 2023, 12:04pm UTC](https://forums.unrealengine.com/t/major-disabling-todm-makes-settings-in-components-not-function-correctly/1147295 "2023-04-28T12:04:59Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Wertandrew](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/wertandrew/32/916192_2.png) [@Wertandrew](https://forums.unrealengine.com/u/Wertandrew)\
**Post date:** [April 28, 2023, 12:04pm UTC](https://forums.unrealengine.com/t/major-disabling-todm-makes-settings-in-components-not-function-correctly/1147295/1 "2023-04-28T12:04:59Z")

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I have no idea how to repro, lighting is super complex and has a lot of things that affect it, but essentially I wanted to remove volumetric scattering from ambient lights (doesnt work with TODM enabled), then I went full on manual by disabling it, and that caused props that have light components to be completely different than any preview level or engine level that I had. All I did was add an env light rig (no skydomes Restarting Live edit client did not fix. I tried a ton of things, but I want to get development going so I am stopping here. I ll revert to my old setup and ideally wait for volumetric scattering to work with TODM on (more info: [Normal - Volumetric scattering does not apply inside the game](https://forums.unrealengine.com/t/normal-volumetric-scattering-does-not-apply-inside-the-game/1145982) )

Here is how it looks in UEFN (I tried all scalability settings and render previews btw)

 ![UnrealEditorFortnite-Win64-Shipping_3kuMeWEDEX](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/0/0/3006360e8398f5c5f3710a3a0c57ca5af1c7d1c3.jpeg)  
And how it looks in-game (all island settings are set to default btw)  
 ![FortniteClient-Win64-Shipping_cNZdBlU9Er](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/a/8/ca8eaa8a3dbe4f61a9044a2302583d5afa574316.jpeg)

EDIT: I did realize I had a day sequence device from the old setup, maybe it was causing the issues? I reverted now so I cant repro.

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**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [April 28, 2023, 1:20pm UTC](https://forums.unrealengine.com/t/major-disabling-todm-makes-settings-in-components-not-function-correctly/1147295/2 "2023-04-28T13:20:20Z")

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Please let us know if it happens again.
