# \[MAJOR\] Asset Reflection

**URL:** <https://forums.unrealengine.com/t/major-asset-reflection/2546046>\
**Category:** Issues and Bug Reporting\
**Tags:** unreal-editor-for-fortnite, fixed, fortnite\
**Created:** [June 7, 2025, 10:43pm UTC](https://forums.unrealengine.com/t/major-asset-reflection/2546046 "2025-06-07T22:43:50Z")\
**Posts on this page:** 1\
**Showing post:** 19

<div class="post-metadata">

**Author:** ![russell.johnston](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@russell.johnston](https://forums.unrealengine.com/u/russell.johnston)\
**Post date:** [June 8, 2025, 1:16am UTC](https://forums.unrealengine.com/t/major-asset-reflection/2546046/19 "2025-06-08T01:16:31Z")

</div>

If Scene Graph got enabled for your project unintentionally, you should be able to re-disable it by editing both the `.uplugin` file and the `.uefnproject` file:

- Set `"EnableSceneGraph": false` in the `.uplugin` file, within the top-level `{}`s.
- Add this in the `.uefnproject`, within the `"dataSets": { ... }"` section: `"experimental": { "sceneGraph": { "bIsSceneGraphSystemAllowed": false } }`

Then reopen your project.

We’re still investigating how this is getting enabled- so if this still doesn’t help, let us know.

---

_[View the full topic](https://forums.unrealengine.com/t/major-asset-reflection/2546046)._
