# \[MAJOR\] Asset Reflection

**URL:** <https://forums.unrealengine.com/t/major-asset-reflection/2546046>\
**Category:** Issues and Bug Reporting\
**Tags:** unreal-editor-for-fortnite, fixed, fortnite\
**Created:** [June 7, 2025, 10:43pm UTC](https://forums.unrealengine.com/t/major-asset-reflection/2546046 "2025-06-07T22:43:50Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![spankysully1](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/spankysully1/32/1076932_2.png) [@spankysully1](https://forums.unrealengine.com/u/spankysully1)\
**Post date:** [June 7, 2025, 10:43pm UTC](https://forums.unrealengine.com/t/major-asset-reflection/2546046/1 "2025-06-07T22:43:50Z")

</div>

### Summary

Sooo many issues with reflecting assets this patch. We currently cannot launch our sessions since there are errors inside the assets.digest file that we cannot edit.

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Verse

### Steps to Reproduce

Open a project that has reflected assets. Perform the fixes from my tweet. Attempt to launch a session.

### Expected Result

It launches

### Observed Result

displays errors inside the assets.digest that we cannot fix.

### Platform(s)

PC

### Island Code

n/a

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<div class="post-metadata">

**Author:** ![flyingpigbaby](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@flyingpigbaby](https://forums.unrealengine.com/u/flyingpigbaby)\
**Post date:** [June 7, 2025, 11:09pm UTC](https://forums.unrealengine.com/t/major-asset-reflection/2546046/3 "2025-06-07T23:09:11Z")

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Would like to add that there looks to be NO workaround for particle\_system assets, where as for the other assets it looks like they’re still exposed, all VFX are exposed as particle\_system\_component now.

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<div class="post-metadata">

**Author:** ![spankysully1](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/spankysully1/32/1076932_2.png) [@spankysully1](https://forums.unrealengine.com/u/spankysully1)\
**Post date:** [June 7, 2025, 11:10pm UTC](https://forums.unrealengine.com/t/major-asset-reflection/2546046/4 "2025-06-07T23:10:26Z")

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Additionally, some projects are missing the assets.digest entirely

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<div class="post-metadata">

**Author:** ![Fali](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/fali/32/1072003_2.png) [@Fali](https://forums.unrealengine.com/u/Fali)\
**Post date:** [June 7, 2025, 11:12pm UTC](https://forums.unrealengine.com/t/major-asset-reflection/2546046/5 "2025-06-07T23:12:08Z")

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On the same Twitch you posted, you solved the problem you mentioned. Thank !! \<3

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<div class="post-metadata">

**Author:** ![PeterGGs](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/peterggs/32/631178_2.png) [@PeterGGs](https://forums.unrealengine.com/u/PeterGGs)\
**Post date:** [June 7, 2025, 11:20pm UTC](https://forums.unrealengine.com/t/major-asset-reflection/2546046/6 "2025-06-07T23:20:56Z")

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I have had the same experience and after fixing the errors in verse I can’t launch a session. I have the issue in every project that uses materials in verse.

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<div class="post-metadata">

**Author:** ![Fali](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/fali/32/1072003_2.png) [@Fali](https://forums.unrealengine.com/u/Fali)\
**Post date:** [June 7, 2025, 11:23pm UTC](https://forums.unrealengine.com/t/major-asset-reflection/2546046/7 "2025-06-07T23:23:34Z")

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You just look for your materials in the corresponding Verse file, and at the end of the material:

`SetMaterial(FolderMaterial.NameMaterial{})`

Just add `{}` at the end of the material name, for each material, and that’s it.

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<div class="post-metadata">

**Author:** ![PeterGGs](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/peterggs/32/631178_2.png) [@PeterGGs](https://forums.unrealengine.com/u/PeterGGs)\
**Post date:** [June 7, 2025, 11:30pm UTC](https://forums.unrealengine.com/t/major-asset-reflection/2546046/8 "2025-06-07T23:30:22Z")

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Were you able to launch a session after that, because I did that, it removed the errors, but when I launched a session the errors reappeared.

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<div class="post-metadata">

**Author:** ![Fali](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/fali/32/1072003_2.png) [@Fali](https://forums.unrealengine.com/u/Fali)\
**Post date:** [June 7, 2025, 11:33pm UTC](https://forums.unrealengine.com/t/major-asset-reflection/2546046/9 "2025-06-07T23:33:20Z")

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It’s because you need to delete your Verse files from the following folder:  
`Fortnite Projects\YOURPROYECT\Plugins\YOURPROJECT\sys\versions\516\Content`

Delete them without fear. Once you update the map and publish a public version, the error will go away.  
Until then, the error will return every time you open UEFN.

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<div class="post-metadata">

**Author:** ![sonictke](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/sonictke/32/924209_2.png) [@sonictke](https://forums.unrealengine.com/u/sonictke)\
**Post date:** [June 7, 2025, 11:55pm UTC](https://forums.unrealengine.com/t/major-asset-reflection/2546046/10 "2025-06-07T23:55:09Z")

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@spankysully1 Thanks for your report. We’re investigating now. Would it be possible for you to provide the full editor log right after you’ve encountered said issue?

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<div class="post-metadata">

**Author:** ![spankysully1](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/spankysully1/32/1076932_2.png) [@spankysully1](https://forums.unrealengine.com/u/spankysully1)\
**Post date:** [June 7, 2025, 11:57pm UTC](https://forums.unrealengine.com/t/major-asset-reflection/2546046/11 "2025-06-07T23:57:30Z")

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[Logs.zip](https://forums.unrealengine.com/uploads/short-url/vDvBjwunh5GSKLIBbcWuhiKd0Ij.zip) (6.2 MB)  
Here!

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<div class="post-metadata">

**Author:** ![russell.johnston](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@russell.johnston](https://forums.unrealengine.com/u/russell.johnston)\
**Post date:** [June 8, 2025, 12:50am UTC](https://forums.unrealengine.com/t/major-asset-reflection/2546046/13 "2025-06-08T00:50:40Z")

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These differences to asset reflection are normally only supposed to happen when Scene Graph is enabled. The bug here might be that Scene Graph is getting enabled unintentionally- you should be able to check in your Project Settings whether Scene Graph is enabled.

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<div class="post-metadata">

**Author:** ![flyingpigbaby](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@flyingpigbaby](https://forums.unrealengine.com/u/flyingpigbaby)\
**Post date:** [June 8, 2025, 12:56am UTC](https://forums.unrealengine.com/t/major-asset-reflection/2546046/15 "2025-06-08T00:56:59Z")

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![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/e/b/3eb98db96c4f8caf4580c1a73f349453f0972515.png)

It says enabled for me, but I didn’t do this manually.

However I’m confused, isn’t scene graph out of experimental now so shouldn’t it be enabled by default?

And I never saw it mentioned anywhere that scene graph would change how our assets are reflected?

If so, is it intentional that switching to scene graph makes SpawnParticleSystem not usable at all, as particles are no longer exposed as particle\_system, but instead particle\_system\_component?

Edit: Was replying to an Epic staff member but they deleted their reply…

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<div class="post-metadata">

**Author:** ![NLRyanNL](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/nlryannl/32/1036771_2.png) [@NLRyanNL](https://forums.unrealengine.com/u/NLRyanNL)\
**Post date:** [June 8, 2025, 1:04am UTC](https://forums.unrealengine.com/t/major-asset-reflection/2546046/16 "2025-06-08T01:04:56Z")

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yes it is enabled for me, how do i turn it off?

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<div class="post-metadata">

**Author:** ![AlexNC](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/alexnc/32/1079075_2.png) [@AlexNC](https://forums.unrealengine.com/u/AlexNC)\
**Post date:** [June 8, 2025, 1:11am UTC](https://forums.unrealengine.com/t/major-asset-reflection/2546046/17 "2025-06-08T01:11:41Z")

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Investigation is continuing - we’ll share instructions on how to disable as soon as possible.

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<div class="post-metadata">

**Author:** ![Jpt96](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jpt96](https://forums.unrealengine.com/u/Jpt96)\
**Post date:** [June 8, 2025, 1:13am UTC](https://forums.unrealengine.com/t/major-asset-reflection/2546046/18 "2025-06-08T01:13:04Z")

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setting `"EnableSceneGraph": false` in .uplugin seems to get undone upon relaunching

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<div class="post-metadata">

**Author:** ![russell.johnston](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@russell.johnston](https://forums.unrealengine.com/u/russell.johnston)\
**Post date:** [June 8, 2025, 1:16am UTC](https://forums.unrealengine.com/t/major-asset-reflection/2546046/19 "2025-06-08T01:16:31Z")

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If Scene Graph got enabled for your project unintentionally, you should be able to re-disable it by editing both the `.uplugin` file and the `.uefnproject` file:

- Set `"EnableSceneGraph": false` in the `.uplugin` file, within the top-level `{}`s.
- Add this in the `.uefnproject`, within the `"dataSets": { ... }"` section: `"experimental": { "sceneGraph": { "bIsSceneGraphSystemAllowed": false } }`

Then reopen your project.

We’re still investigating how this is getting enabled- so if this still doesn’t help, let us know.

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<div class="post-metadata">

**Author:** ![NLRyanNL](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/nlryannl/32/1036771_2.png) [@NLRyanNL](https://forums.unrealengine.com/u/NLRyanNL)\
**Post date:** [June 8, 2025, 1:23am UTC](https://forums.unrealengine.com/t/major-asset-reflection/2546046/20 "2025-06-08T01:23:01Z")

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its asking me to resync my project after doing this?

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<div class="post-metadata">

**Author:** ![sonictke](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/sonictke/32/924209_2.png) [@sonictke](https://forums.unrealengine.com/u/sonictke)\
**Post date:** [June 8, 2025, 1:43am UTC](https://forums.unrealengine.com/t/major-asset-reflection/2546046/21 "2025-06-08T01:43:44Z")

</div>

@NLRyanNL You are safe to sync the changes with what @russell.johnston posted above. You do want these changes to persist to both files.

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<div class="post-metadata">

**Author:** ![NLRyanNL](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/nlryannl/32/1036771_2.png) [@NLRyanNL](https://forums.unrealengine.com/u/NLRyanNL)\
**Post date:** [June 8, 2025, 1:47am UTC](https://forums.unrealengine.com/t/major-asset-reflection/2546046/22 "2025-06-08T01:47:06Z")

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i just resymced but it just creates a new project file with scene graph enabled i also changed the uplugin file to false

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/e/8/be8a116d3914c45c45a125637fe927ec95a28ab0.png)

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<div class="post-metadata">

**Author:** ![NLRyanNL](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/nlryannl/32/1036771_2.png) [@NLRyanNL](https://forums.unrealengine.com/u/NLRyanNL)\
**Post date:** [June 8, 2025, 1:48am UTC](https://forums.unrealengine.com/t/major-asset-reflection/2546046/23 "2025-06-08T01:48:16Z")

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![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/5/6/7562cbbd9efa5dc5b2c2f846f5d1a13f9de030ef.jpeg)

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