# Mai Hoang Tuan - UE Skeleton Generator – Free Plugin 

**URL:** <https://forums.unrealengine.com/t/mai-hoang-tuan-ue-skeleton-generator-free-plugin/2855741>\
**Category:** Product Discussion\
**Tags:** fab\
**Created:** [November 14, 2026, 7:24am UTC](https://forums.unrealengine.com/t/mai-hoang-tuan-ue-skeleton-generator-free-plugin/2855741 "2026-11-14T07:24:45Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![DayDreamers\_Std](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DayDreamers\_Std](https://forums.unrealengine.com/u/DayDreamers_Std)\
**Post date:** [November 14, 2026, 7:24am UTC](https://forums.unrealengine.com/t/mai-hoang-tuan-ue-skeleton-generator-free-plugin/2855741/1 "2026-11-14T07:24:45Z")

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**Automatically generate a UE5 Mannequin-compatible skeleton for your humanoid characters.**  **No manual bone placement.**

Select one or more characters in the Content Browser, right-click, and choose **Generate UE Skeleton (Free)**. The plugin detects the body and fingers and fits the 64 core bones of the UE5 Mannequin skeleton inside each character, then creates a new Skeletal Mesh next to the original.  
  
[Demo Playlist](https://youtube.com/playlist?list=PLcrhfwJ2o7mk&si=hSGyNXuD9h0tbtuT) | [Technical Support |](https://discord.gg/W9VgAaR24R)Contact

**Features**

- **Automatic body and finger detection** , using bundled neural models that run offline on your CPU.

- **One-click skeleton generation** for characters in a T pose or an A pose.

- **Works on Static Meshes and Skeletal Meshes.**

- **Batch processing:** select several characters and run them all at once.

- **UE5 Mannequin-compatible:** same bone names, hierarchy and bone axes, so Manny and Quinn animations retarget to the result.

- **Non-destructive:** new assets are created and your original assets are never modified.

- **No setup:** the UE5 Mannequin or Third Person content doesn't need to be in your project.  

**Good to know**

- The free version creates the 64 core bones only, with no twist or IK bones.

- It doesn't calculate skin weights. Bind the skin afterwards, for example with the Skeletal Mesh Editor's Bind Skin tool. Skeletal meshes keep their existing weights on Mannequin-named bones.

- Facing direction is detected automatically (±X or ±Y).  

**Requirements**

- Unreal Engine 5.8 on Windows 64-bit.

- These Epic plugins, which ship with the engine and are enabled automatically: Mesh Modeling Toolset, Geometry Scripting and NNERuntimeORT.  
  

**Technical support Join our Discord community for help, troubleshooting and feedback. The channel is brand new, so you're one of the first members, and your feedback directly shapes the plugin.**

> **[UE Skeleton Generator – Free Plugin](https://www.fab.com/listings/0d235e74-0ea0-4f2b-af4e-39d6c3d6d009)**
>
> Automatically generate a UE5 Mannequin-compatible skeleton for your humanoid characters. No manual bone placement.Select one or more characters in the Content Browser, right-click, and choose Generate UE Skeleton (Free). The plugin detects the body...
