# Macos: \[HLOD\] LogWorldPartitionEditor: Error: #### Commandlet Failed ####

**URL:** <https://forums.unrealengine.com/t/macos-hlod-logworldpartitioneditor-error-commandlet-failed/1257435>\
**Category:** World Creation\
**Tags:** One-File-Per-Actor, World-Partition, unreal-engine, WorldPartition, Landscape, question\
**Created:** [August 11, 2023, 4:01am UTC](https://forums.unrealengine.com/t/macos-hlod-logworldpartitioneditor-error-commandlet-failed/1257435 "2023-08-11T04:01:46Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![boriskourt1](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/boriskourt1/32/1081788_2.png) [@boriskourt1](https://forums.unrealengine.com/u/boriskourt1)\
**Post date:** [August 11, 2023, 4:01am UTC](https://forums.unrealengine.com/t/macos-hlod-logworldpartitioneditor-error-commandlet-failed/1257435/1 "2023-08-11T04:01:46Z")

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Engine: **UE5.3**  
M1 Mac → **13.4.1**

When trying to regenerate HLODs in a brand new World Partitioned projects using `tools -> Build HLODs` the commandlet fails with:

```auto
LogWorldPartitionEditor: Display: Running commandlet: -BaseDir= -Unattended -RunningFromUnrealEd -AbsLog= -run=WorldPartitionBuilderCommandlet -Builder=WorldPartitionHLODsBuilder -SetupHLODs -BuildH
LODs -AllowCommandletRendering
LogWorldPartitionEditor: Error: #### Commandlet Failed ####
LogWorldPartitionEditor: Error: /Users/Shared/Epic Games/UE_5.3/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor -Unattended -RunningFromUnrealEd -AbsLog= -run=WorldPartitionBuilderCommandlet -Builder=WorldPartitionHLODsBuilder -SetupHLODs -BuildHLODs -AllowCommandletR
endering
LogWorldPartitionEditor: Error: Return Code: 1
LogWorldPartitionEditor: Error: #### BEGIN COMMANDLET OUTPUT (from ) ####
LogWorldPartitionEditor: Error: #### END COMMANDLET OUTPUT ####
Cmd: MAP LOAD FILE= TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3

```

File paths removed.

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<div class="post-metadata">

**Author:** ![MidnightM4dness](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/midnightm4dness/32/776044_2.png) [@MidnightM4dness](https://forums.unrealengine.com/u/MidnightM4dness)\
**Post date:** [November 24, 2023, 7:44pm UTC](https://forums.unrealengine.com/t/macos-hlod-logworldpartitioneditor-error-commandlet-failed/1257435/2 "2023-11-24T19:44:01Z")

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Had the same issue when I first install the Unreal Engine on macOS.

Rule of thumb : When working with Unreal on macOS do not use spaces in any paths.

Simply remove/install/re-install the latest Unreal Engine 5.3.x.  
Make sure your default folder install path has no spaces in it.  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/2/c/62cf2bf6a11e13443593ab88a04e548538cc63d4.png)

Word of advice, do the same for you project location and project names, do not use any spaces in these. This will save you more headaches.

I believe some of the Unreal scripts are not properly escaping paths and these are being truncated.

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [November 18, 2024, 10:52pm UTC](https://forums.unrealengine.com/t/macos-hlod-logworldpartitioneditor-error-commandlet-failed/1257435/3 "2024-11-18T22:52:00Z")

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