# macOS 26 Support (XCODE 26)

**URL:** <https://forums.unrealengine.com/t/macos-26-support-xcode-26/2659736>\
**Category:** Platform & Builds\
**Tags:** unreal-engine\
**Created:** [September 25, 2025, 10:13am UTC](https://forums.unrealengine.com/t/macos-26-support-xcode-26/2659736 "2025-09-25T10:13:15Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![slovoflud14](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@slovoflud14](https://forums.unrealengine.com/u/slovoflud14)\
**Post date:** [September 25, 2025, 10:13am UTC](https://forums.unrealengine.com/t/macos-26-support-xcode-26/2659736/1 "2025-09-25T10:13:15Z")

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Is there support for the new XCODE26?

It seems UE does not create a platform folder and no project with C++ can be compiled and launched.

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<div class="post-metadata">

**Author:** ![OrbitalZones](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/orbitalzones/32/1214470_2.png) [@OrbitalZones](https://forums.unrealengine.com/u/OrbitalZones)\
**Post date:** [September 25, 2025, 11:54am UTC](https://forums.unrealengine.com/t/macos-26-support-xcode-26/2659736/2 "2025-09-25T11:54:14Z")

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Hey, just check out this [post](https://forums.unrealengine.com/t/conflict-running-unreal-engine-on-mac-os/2657924/5), you might have to change the supported version to 26.0.1 or even a higher version number.
