# Mac Folder is missing, Failed Build. 

**URL:** <https://forums.unrealengine.com/t/mac-folder-is-missing-failed-build/2662687>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, bug-report, question\
**Created:** [October 6, 2025, 1:13pm UTC](https://forums.unrealengine.com/t/mac-folder-is-missing-failed-build/2662687 "2025-10-06T13:13:01Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Bonex1711](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Bonex1711](https://forums.unrealengine.com/u/Bonex1711)\
**Post date:** [October 6, 2025, 1:13pm UTC](https://forums.unrealengine.com/t/mac-folder-is-missing-failed-build/2662687/1 "2025-10-06T13:13:01Z")

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Today, I am updating my macOS to Tahoe.  
But then I cannot build my project on Xcode.  
At first, after the update, it is missing the Metal Toolchain. Then I adding it to my Xcode setup and it is fine.  
Whenever I tried to build my project on Xcode, it is always failed.  
Inside this folder path there should be Mac folder or so:  
‘/Users/Shared/Epic Games/UE\_5.5/Engine/Platforms’  
I already try to reinstalled my Unreal Engine version from Epic launcher but it is the same result.  
Something that is even worse is when I created new project from the beginning from my Epic Launcher, the project folder is created but it is missing the Binaries folder.  
I am not sure why this Binaries folder is not created.  
I also tried to manually build the project using this command:  
“/Users/Shared/Epic Games/UE\_5.5/Engine/Build/BatchFiles/Mac/GenerateProjectFiles.sh” -project=“/Users/YourUsername/Path/To/Project/YourProject.uproject”  
but it does not work anymore with this MacOS Tahoe

Can someone clarify or help if you ever have the same issue on MacOS Tahoe?

 ![Screenshot 2025-10-06 at 13.09.10](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/7/a/17ad6df000800ea7921339c6e162fb475db7c16f.png)

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<div class="post-metadata">

**Author:** ![OrbitalZones](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/orbitalzones/32/1214470_2.png) [@OrbitalZones](https://forums.unrealengine.com/u/OrbitalZones)\
**Post date:** [October 6, 2025, 1:26pm UTC](https://forums.unrealengine.com/t/mac-folder-is-missing-failed-build/2662687/2 "2025-10-06T13:26:49Z")

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Maybe you have to change the value of the supported Xcode version, check out this [post](https://forums.unrealengine.com/t/conflict-running-unreal-engine-on-mac-os/2657924/4).
