We have moved our project files from Windows to a Mac machine to start making Mac builds. In doing so, we setup everything correctly, made the Xcode project and all of that good stuff. It should be noted that we are running a dedicated server for our players to connect to and play on.
When we build the Mac version, we are able to run the game, and the main menu starts. We are able to connect to our server through the build, but once we join, none of the Event BeginPlay events in the level blueprints happen. All of the BeginPlay events are local and work just fine if we run the Windows build. Is there something that changes?
EDIT: Further testing actually shows that none of the events actually work. Trigger areas that are supposed to cause things to happen do not trigger on the Mac build. Is this a bug? Or are we doing something wrong?
Crosspost from the answerhub: Mac Build Not Running Event Begin Play Level Blueprints - UE4 AnswerHub