Lyra: where tf is equipment manager component initialized?

You can use Rider to search for UGameFeatureAction_AddAbilities or UGameFeatureAction_AddComponents. You can then click on the Plugins/Content links while Unreal is running to open that asset, even the function it’s called in, from the find window in Rider. Then using the Reference Viewer you’ll have to dissect the GFD or the ExperienceDef

1 Like