# Lyra: Losing inputs when alt + tabbing out and back in?

**URL:** <https://forums.unrealengine.com/t/lyra-losing-inputs-when-alt-tabbing-out-and-back-in/638200>\
**Category:** Getting Started & Setup\
**Tags:** tags, unreal-engine, plugin, LyraStarterGame\
**Created:** [August 31, 2022, 7:09pm UTC](https://forums.unrealengine.com/t/lyra-losing-inputs-when-alt-tabbing-out-and-back-in/638200 "2022-08-31T19:09:33Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![WoodWalker](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/woodwalker/32/562632_2.png) [@WoodWalker](https://forums.unrealengine.com/u/WoodWalker)\
**Post date:** [August 31, 2022, 7:09pm UTC](https://forums.unrealengine.com/t/lyra-losing-inputs-when-alt-tabbing-out-and-back-in/638200/1 "2022-08-31T19:09:34Z")

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I’m currently rebuilding my game for online Multiplayer and using Lyra as a base! I’ve started with this tutorial [[How to create a new Game Feature Plugin and Experience in Lyra | Tutorial](https://dev.epicgames.com/community/learning/tutorials/rdW2/unreal-engine-how-to-create-a-new-game-feature-plugin-and-experience-in-lyra)] . I’m keeping all my content in my own game feature plug-in and I’m not modifying anything in the base Lyra or ShooterCore plugin - just creating child classes or making my own copies where applicable.

I have been getting some strange refreshing problems with inputs, here’s an example I can clearly recreate:

If I launch my game in PIE, all my inputs work as expected (Move, Look, custom GAS actions: Jumping, Sprinting). But if I alt + tab out and come back to PIE (Or changing windows for testing multiplayer) - My custom abilities no longer work (I can still move and look, but the custom Sprinting + jumping no longer react to their inputs). Perhaps it’s the “Native” Inputs that come back, but I’m losing all my Ability inputs?

Any ideas?

Thanks in advance!  
-Dan
