Hi,
Wasn’t sure where to ask this but I figured the C++ section makes sense.
The UE5 migration guide recommends to use TObjectPtr. Why doesn’t Lyra use it in header files? I see it being used in some .cpp files but mainly with for loops.
Hi,
Wasn’t sure where to ask this but I figured the C++ section makes sense.
The UE5 migration guide recommends to use TObjectPtr. Why doesn’t Lyra use it in header files? I see it being used in some .cpp files but mainly with for loops.