# Luoshuang's GPULightmass

**URL:** <https://forums.unrealengine.com/t/luoshuangs-gpulightmass/109474>\
**Category:** Rendering\
**Tags:** unreal-engine\
**Created:** [April 13, 2018, 5:44am UTC](https://forums.unrealengine.com/t/luoshuangs-gpulightmass/109474 "2018-04-13T05:44:47Z")\
**Posts on this page:** 1\
**Showing post:** 2583

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**Author:** ![Vint26](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/vint26/32/941895_2.png) [@Vint26](https://forums.unrealengine.com/u/Vint26)\
**Post date:** [May 25, 2024, 10:36pm UTC](https://forums.unrealengine.com/t/luoshuangs-gpulightmass/109474/2583 "2024-05-25T22:36:15Z")

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Hi @Jimbohalo10,  
I thought this might be interesting for you.  
I have created a MaxScript to save time working with Unreal Engine. One of the features is “Configure Luoshuang’s GPULightmass INI file settings”.  
[https://www.scriptspot.com/3ds-max/scripts/all-for-ue5](https://www.scriptspot.com/3ds-max/scripts/all-for-ue5)  
P.S.: Thank you for your Epic work! Maybe you don’t know, but you are creating the future!

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