Luoshuang's GPULightmass

Hi @cvmabreu , thank you from my side. It’s a pleasure; At the end, I’m just another interested user.

Yep, that’s 4.26-27 (same result). But, ouch! I made a mistake (years without using that scene): the spheres were movable objects, to test volumetric lightmap, so those shadows were not baked, but from distance fields (read this, @Jimbohalo10 , and write me if you want the updated scene). I have updated the scene with movable spheres (the bigger ones), but also static ones (the smallests), to bake some diffuse shadowing overthere:

I have made some tests to also provide feedback for the Epic’s GPUL, so I have seen un UE5.0 GPULL was working fine, almost like in 4.27. However, in 5.1 there were artifacts, and it hasn’t been updated for 5.2 nor 5.3. I’m waiting for the classical ~30mb package for 5.4 by @Jimbohalo10