For me, usually that problem is due to some problematic mesh.
You can try to delete a 25% of all your scene meshes (always without saving, of course). If persists, another 25%, etc. Until you can isolate the ‘corrupted’ mesh.
For me, usually that problem is due to some problematic mesh.
You can try to delete a 25% of all your scene meshes (always without saving, of course). If persists, another 25%, etc. Until you can isolate the ‘corrupted’ mesh.