Luoshuang's GPULightmass

Change in …Epic Games\UE_4.22\Engine\Config*BaseLigthmass.ini* to this:
[DevOptions.GPULightmass]
NumPrimaryGISamples=128
NumSecondaryGISamples=64

It will increase the bake time but effects will be very good.( good balance quality/time )

NOTICE: Avoid to use point lights near to very reflective (metallic) distorted surfaces (like for example GU10 bubble full-of-squares reflector type ) otherwise you will see tremendous number of strange white splotches on the walls. Probably increasing those Num parameters to insane values (i.e. 1024/512) could solve that problem but the bake time will be too…ooo long an results can be uncertain.