Hi @YujiangW !
Thanks for your commitment in Lightmass project.
You did sth very, very important. Something extraordinary! Especially for all of us who are using UE4 for ArchViz and related stuff.
You gave us completely new quality and speed of baking !
THANK YOU Yujiang ‘Luoshuang’ Wang !
It would be nice to know what the future is coming with:
- If work on current GPULM is frozen does it mean that in next UE4 release (4.23) we should expect built-in GPULM-DXR ( I will call it DXRLM) version ?
- Is there possibility that DXRLM will be able to use RTX family RT cores to create instant lightmaps, on the fly ?
- Are any changes planned in usage/creation of UV maps dedicated for lightmaps when DXRLM will be released?
- What really should we expect from DXRLM ?
I know that you cannot give us answers to all of the questions so I invite to our Ligthmass community @Amanda.Bott , because Lightmass is a critical element in our workflow.