# Luoshuang’s GPULightmass Unreal Engine 5.4.3 and 5.4.4 patch

**URL:** <https://forums.unrealengine.com/t/luoshuang-s-gpulightmass-unreal-engine-5-4-3-and-5-4-4-patch/1905932>\
**Category:** Rendering\
**Tags:** unreal-engine, Rendering\
**Created:** [June 17, 2024, 6:02am UTC](https://forums.unrealengine.com/t/luoshuang-s-gpulightmass-unreal-engine-5-4-3-and-5-4-4-patch/1905932 "2024-06-17T06:02:02Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [July 23, 2024, 6:57pm UTC](https://forums.unrealengine.com/t/luoshuang-s-gpulightmass-unreal-engine-5-4-3-and-5-4-4-patch/1905932/14 "2024-07-23T18:57:26Z")

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# Announcing the LGPU 5.4.3 and 5.4.4 binary patches for Epic Unreal 5.4.3 Binary

hi  
@AnaRitaMoreira ,  
@Miguel1900 , @Ozykz @cvmabreu @Boahene_Michael @cretzsf@Olegsbr @AmrSrour @Unreal_ArchViz @Austin_Amkay @Vint26 @michaelmonte and all

[GPULightmass-5-4-3/5.4.4-BIN-patch/README.md at GPULightmass-5-4-3-BIN-patch · jimshalo10/GPULightmass-5-4-3-BIN-patch (github.com)](https://github.com/jimshalo10/GPULightmass-5-4-3-BIN-patch/blob/GPULightmass-5-4-3-BIN-patch/README.md)

I have extensively tested my source built LGPU 5.4.3 and works with 5.4.4. I am currently testing with @Miguel1900 updated version available above on the Epic Binary 5.4.3 and Epic Binary 5.4.4

The 5.4.4 now once again uses the ProgressReporter.exe to Build → Build Lighting Only  
The tests were on a Nvidia GTX 1050 as before and the quality of 5.3 has remained the same  
The default settings have been tested

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_[View the full topic](https://forums.unrealengine.com/t/luoshuang-s-gpulightmass-unreal-engine-5-4-3-and-5-4-4-patch/1905932)._
