I’m trying to render still images with actor/stencil layers (masks) in Movies Render Queue.
I’m using Unreal Engine 5.1 with Lumen, with a Manual Fixe Exposure in my Post Process settings.
The image rendered with stencil layers appears very dark compared with the one without any Actor/stencil Layers:
I’m having the same issue. My guess is that the problem lies in when the stencil gets applied in the rendering pipeline. If it gets applied before Lumen has done all its GI calculations then it makes sense that Lumen GI doesn’t see the objects that get stenciled out, hence them not bouncing light around properly.
I’d also love to know if someone has figured out a way around this.