Lumen Skylight GI Bounce Issue​ \ Lumen下Skylight GI反弹问题

[Image Removed]Hi,感谢回复,我是基于正常Skylight Intensity=1强度下遇到非常明显的发黑问题,才提供Skylight Intensity=500的案例方便展示问题,另外Indirect Lighting Intensity=100只是为了表达在Lumen下不起效,但实际环境仍然是1,你可以基于Skylight Intensity=1,Indirect Lighting Intensity=1,的情况下看他们的差异,差异仍然是一样的,没有改善,在实际的游戏案例里,我们解决这样的问题需要打很多补光,如点光源聚光灯,这导致效率很低,但更大的问题是,打不出自然GI反弹衰减的效果。

Hi, thank you for your response. I encountered a very noticeable darkening issue under normal conditions (Skylight Intensity=1), so I provided the Skylight Intensity=500 example just to illustrate the problem more clearly. Additionally, Indirect Lighting Intensity=100 was only meant to show that it has no effect under Lumen—the actual environment still uses a value of 1.

You can observe the same issue under Skylight Intensity=1 and Indirect Lighting Intensity=1—the difference remains unchanged, with no improvement. In real game scenarios, fixing this requires placing many additional lights (point lights, spotlights, etc.), which is inefficient. The bigger problem is that these artificial lights cannot replicate the natural GI bounce and falloff effect.