Lumen & Nanite on MacOS

Thanks for the info! I’ve gotten to the point where I can compile UE5 + Unreal Editor using the macOS 13 SDK. Heads up, there’s already a build error when using Xcode 14 beta. Under the section about compiling unmodified ue5-main in philipturner/ue5-nanite-macos, I describe an error where an Info.plist doesn’t generate by default. Have you been testing the new M1 build against Xcode 14 beta, or should I make a pull request to fix this problem?

For reference when I start posting images of Lumen and Nanite:

  • Mac: 32-core, Apple7 family, 10.4 TFLOPS, 32 GB
  • iPhone: 5-core, Apple8 family, 1.5 TFLOPS, 6 GB
  • The Mac is 7 times faster than the iPhone.

Screen Shot 2022-09-01 at 10.32.59 PM

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