When did Tim Sweeney say that? I’m happy to hear it, I just wasn’t aware.
I actually got to hear a bit about why LILN (LON?) has been largely kept by Epic, and while I still absolutely want them to release it, I can understand more of their rationale now.
Essentially (and I could be somewhat wrong about this, it was explained to me a while ago), Lumen in the Land of Nanite is UE5 development’s archeological dig site. Beyond the content visible to the audience (or seen in most developer streams), the level was apparently used as a significant developer testing platform as the engine was being constructed, so there is a massive amount of content not visible, functional or usable. It’s apparently hidden by the layers system so it hasn’t been visible in any of the streams, but that massive pile of content from UE5’s early days creates some interesting complexities in releasing it.
I am still, unquestionably, all for their releasing the project, and expecting members of the Unreal community to clean up the demo until it’s a bit lighter weight and easier to manage. But, I can also absolutely understand them putting forth VOA and the city sample first, as those are clean, well-documented sample projects as opposed to the titanic technological kitbash of LON.