Lumen has a more yellow hue than pathtracing

My rationale for reducing the R&G by the net amount I increased the blue by was to prevent bounces from having more energy than the albedo could actually reflect. It may warrant more tweaking, but like Ibex said, I also found about 4-5% extra to be a good balance. Greater than that made it noticeably blue.

Not sure how Ibex did it, but I simply used a raytracing quality switch node.