Hi all, brand new user to the forum, can’t embed as many pics as I would have liked, or links! So this will be pretty awkward as a post!! Had to copy and paste the post on Pastebin, maybe eventually I’ll have a high enough post count so that this doesn’t become an issue again. lumen stuff - Pastebin.com
- Word for word from Pastebin so there’s post consistency
I noticed that the deadline is for tomorrow so I just have two things I’ve noticed that may be bugs but honestly I have no idea, I wanted to throw them out there before then so at least they’re known.
- I have noticed something strange going on since at least EA 2 when you have a large reflective texture for the ground and you have an element going up a certain point above floor level, seems to invert the tallest object and blow it up in scale in the reflection and it seems to also contribute to scene lighting for whatever reason.
-On Pastebin-
The mannequin in the reflection also remains even when the actual mannequin is hidden too, it seems only to fix when I rebuild reflection captures.
-On Pastebin-
- I have no idea if it’s just me, but emissives are sometimes wack and now seem to behave much more inconsistently for me than they did in EA 2, they’ve become much more splotchy, even with hardware ray tracing on, and I think I noticed that their cut off is much smaller than it used to be, but I can’t really verify all that much and may just have bad memory already.
-On Pastebin-
Something else I have noticed is that on a scene that I was trying out previously in EA 2, the emissives looked normal in the lumen scene but in Preview 1 it’s now seemingly completely broken and I have little idea why, I have my doubts that this is a lumen issue itself and may just be on my end as I am not very competent, but it’s been strange regardless. Emissive cut off definitely wasn’t this bad before though on this scene, my poor memory remembers this much at least.
-On Pastebin-
On the much more positive side to what I’ve tried so far, the Assetsville Town pack now looks absolutely gorgeous, and there’s even SSS on the blocky tarp both with and without hardware RT on.
-On Pastebin-
I’ve not noticed this in other parts of the map so I don’t believe it’s due to light leak, it’s a gorgeous effect!