Lumen GI and Reflections feedback thread

Using these prompts seems to resolve this issue for me

r.Lumen.ScreenProbeGather.ImportanceSample = 0

r.Lumen.ScreenProbeGather.ReferenceMode = 0

r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal = 0

Although, has anyone managed to find a way to tweak the graphical fidelity of indirect shadows to make them close to pathtracing? GI bounces? They seem to appear to not meet with the corners of walls like this one for example