Lumen GI and Reflections feedback thread

Using the command “r.Lumen.ScreenProbeGather.ReferenceMode = 1” seems to remove the occlusion at the wall edges for me.

r.Lumen.ScreenProbeGather.ReferenceMode = 0

r.Lumen.ScreenProbeGather.ReferenceMode = 1

GPU is GeForce RTX 2060 SUPER.

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