Lumen GI and Reflections feedback thread

For some reason, with Hardware Raytracing enabled, Surface Cache reflections look fine but switching to Hit Lighting the Skylight illuminates an interior scene very brightly (as if it was an outdoor scene) and there’s no GI in the reflections. This scene is using a Sky Atmosphere with Real Time Capture enabled. With Real Time disabled and Hit Lighting enabled, the environment looks better (not as good as with Surface Cache and Real Time Capture) but the reflections still have no GI.

Surface Cache:

Hit Lighting (Real Time Capture SkyLight ON):

Hit Lighting (Real Time Capture SkyLight OFF):

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