Lumen GI and Reflections feedback thread

Ray Traced Reflections are deprecated and generally don’t integrate properly with many of the engine’s features, like translucency and skylight. We are only developing Lumen Reflections going forward.

Clear chrome/mirror material reflections look blurry for some reason. In Early Access Lumen reflections looked a bit sharper. But in both versions (Early Access and Preview) Lumen reflections look very splotchy.

Thanks for pointing this out, we will investigate. There’s no reason that a mirror reflection on an opaque material should look blurry with Lumen Reflections using Hardware Ray Tracing.